Wednesday, 5 December 2018

Practical Idea Generation

Once it became evident in the essay research that the issues surrounded three main areas; the natural world, the petrocapitalist / mass production / industrial world, and the emerging technological world. With this, it was also noted that the singular method of communicating to the public was through personification techniques, as a way of stimulating empathy towards world systems, and showing ways it impacted on the people. As a result, the initial idea generation was centred around ways of communicating the current climate through small-scale, alternative and 'playful' methods. 






Questions that need answering:
How can we restore our connection with nature through design?
Technology - are we taking it too far?
What can the way we interact with natural Vs man-made materials teach us?

Considerations:
Civil disobedience
The Future Starts Here
Technological advances
Cyberspace / hacking
Mass communication

Initial ideas:
Campaign to stop people using their cars - push towards other mode of transports - expose the evils of oil / raise awareness of the
- ugly imagery
- stories
- in a age of plastic
- expose alternate possibilities - battery powers/ hydraulic etc
- visually represent the dirt of oil through graphic design / petrol
- ways of using commute time to personal advantage
- don't have to find somewhere to park/ time for podcast / detox/ silence - appeal to widespread range of drivers (the parent, the young professional, couples, singles, kids convincing their parents)

Considerations:
Are media images purposely deceptive - what is the role of the artist - to produce something aesthetically pleasing or show true explanation? Should designers always make everything look good to sell / for consumers considerations over ethical ones? What about unappealing visualisations? As these generally don't catch peoples attention, are terrible things glorified at the cost of ethical design for aesthetic design?

Evolved Ideas:
  1. Campaign to make people use their cars less
  2. Publication box set of three futures with information on each
  3. A motion graphic / design for screen sound/visual immersive production visualising the transition from natures utopia to a tech-based world
  4. Maps that visualise biodiversity in local terms 
  5. A book contrasting natural materials to man-made ones / alternatives to new technology (a robot that folds your clothes vs you doing it yourself)
  6. A publication that uses only materials to tell a story
  7. A book of non-human critters - characters that could exist in between dimensions - ideas of the chthulucene - comics? this idea that we haven't entered the anthropocene when all these other characters exist within our world - highlights change of perspective - e.g. 'tentacle lady' - feeds on pink coral only, then something humans are doing that is effecting its depletion
  8. A game that is an evolution of Cat's Cradle (the oldest game ever noted on a global scale, in many cultures, that visualises the interconnectedness and existence of patterns within out geosphere) would this be effective in communicating this ideal?

No comments:

Post a Comment