Monday, 3 December 2018

Initial Ideas: Educational Game

Name: Phantasmagoria (phan·​tas·​ma·​go·​ria)
Definition

1: an exhibition of optical effects and illusions

2a: a constantly shifting complex succession of things seen or imagined
b: a scene that constantly changes


3: a bizarre or fantastic combination, collection, or assemblage

4: a changing scene made up of many elements.


After getting the initial design ideas down on paper, it was important to see how they could look in context. As such, using Paint 3D, the initial idea was mocked up, taking into consideration the colours and textures, to see how the spheres could look as a set, and how the materials could aestheticise together. The design then considered the characteristics each 'planet' would have, and how to translate this into a physical product. 
- The 'nature' planet was given lines around it to represent a biosphere, as well as a wood texture (being a popular raw material - trees/wild life/ renewability etc).
- The 'industry' planet had a marble effect to represent the plasticine intended to be used for its content, and the way the various colours could interact and merge to resemble a dead planet.
- The 'technology' planet was given a metallic effect to aid the realistic shimmer of its properties (metal).


 





The design then needed to consider how the objects would fit into a box for product, range and distribution. A hexagonal prism was considered due to the nature of the circles, and the relevance of the hexagon in nature (such as in much fruit and bee hives) in being a perfect structure for wasting the least space. Nonetheless, it was seen that this would be a lot harder to execute and sticking to the box will make the cards easier to produce as well.


This software was a really easy and quick way to place the idea into a visual language that could estimate the space needed to include all the features. This would thus allow the design to progress into a legitimate and authoritative game that could have a place in its desired context. 





It was then considered that the box would be printed on card and folded into its form to make the packaging. Due to the nature of the game is vital that no plastic is used within this process, keeping the materials as natural as possible (apart from the 'industry' planet due to the nature of the game in educating this material). It could this be considered that a part of the products profits go to offset this in some way - by planting trees or contributing to plastic clean up? 

Although just considerations at this point, once translated into physical form, depending on apparent restrictions the design is able to adjust material and practicality wise. 

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